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Long Range Interior

INT001

KeyShot 10

Regular price £30.00
Regular price Sale price £30.00
Sale coming soon
Tax included.

 

This is where our journey started! The legendary Long Range Interior....


Within this KeyShot 10 Package file (.KSP) you'll find a stunning, near-photo-realistic interior scene. The interior comes loaded with ready-made lighting setups, ranging from crispy direct sunlight to a jaw-dropping dusk, plus two beautiful material modes, light & dark, so you can find the perfect mood for your products. We've also set up 8 cameras to give you some ideas for product placement, and made a procedurally generated tree trunks so the exterior looks good through the windows. Simply drop your products and props in and let our interior do the rest.

Model Designed by Lex Zee. Materials, lighting and mastering by Liam Martin & Adam Fergusson.

What You Get

KeyShot Package File (.KSP)

KeyShot Scene File (.BIP) as a backup file

Texture maps (bundled in the .KSP file. These can be unpacked and accessed with an active KeyShot license).

Instruction Manual

.FBX or .OBJ can be exported directly from KeyShot, should you want to use the model in another scene.

Specifications

Memory Usage (when editing):

VRAM (GPU Mode): 3.9GB
RAM (CPU Mode): 2.2GB

Included in scene:

Lighting Modes (Studios): 2
Cameras: 5
Textures: Yes

Instant Download

Download page appears after checkout so you can access your purchased files instantly.

Disclaimers

We advise using RTX graphics cards (ideally RTX 3070 and above) with Keyshot in GPU mode as a minimum to run our interior files. 3080 and above recommended for smoother performance and reasonable render times.

There is a known issue where the KeyShot UI lags in GPU mode, when working on complex scenes such as our interiors. The issue improved with KeyShot 11 but is still present in our testing. This is not an issue with our files.

This is a KeyShot 10 package. You will need KeyShot version 10.0 and above to open the file and either KeyShot 10 Pro or Education to access most of the of the pre-configured features we have built in to the scene.

Both our product and interior files are mastered in GPU mode.You may see different results in lighting and materials when rendering in CPU mode. Although, the disparity between them has decreased since the launch of GPU mode in KS9.

Promotional images have been post-processed in Adobe Lightroom Classic.

asset in action

We design our scene assets to be flexible, and to give the user plenty of options for placement. Here's a demo render to show how we used it.