Big Window Living Interior
INT003
KeyShot 10
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Included in Interior Collection #1
This KeyShot 10 Package file (.KSP) contains a beautifully lit interior scene, clad in raw plaster and built around a huge floor-to-ceiling window. The exterior environment and lighting can easily be toggled between using our pre-configured studios. Choose from a stunning cliffside view over a town or a quiet, earthy field.
Designed and rendered by Bret Chapman and Liam Martin.
What You Get
What You Get
KeyShot Package File (.KSP)
KeyShot Scene File (.BIP) as a backup file
Texture maps (bundled in the .KSP file. These can be unpacked and accessed with an active KeyShot license).
Instruction Manual
.FBX or .OBJ can be exported directly from KeyShot, should you want to use the model in another scene.
Specifications
Specifications
Memory Usage (when editing):
VRAM (GPU Mode): 4.8GB
RAM (CPU Mode): 3.1GB
Included in scene:
Lighting Modes (Studios): 2
Cameras: 5
Textures: Yes
Instant Download
Instant Download
Download page appears after checkout so you can access your purchased files instantly.
Disclaimers
Disclaimers
We advise using RTX graphics cards (ideally RTX 3070 and above) with Keyshot in GPU mode as a minimum to run our interior files. 3080 and above recommended for smoother performance and reasonable render times.
There is a known issue where the KeyShot UI lags in GPU mode, when working on complex scenes such as our interiors. The issue improved with KeyShot 11 but is still present in our testing. This is not an issue with our files.
This is a KeyShot 10 package. You will need KeyShot version 10.0 and above to open the file and either KeyShot 10 Pro or Education to access most of the of the pre-configured features we have built in to the scene.
Both our product and interior files are mastered in GPU mode.You may see different results in lighting and materials when rendering in CPU mode. Although, the disparity between them has decreased since the launch of GPU mode in KS9.
Promotional images have been post-processed in Adobe Lightroom Classic.





asset in action
We design our scene assets to be flexible, and to give the user plenty of options for placement. Here's a demo render to show how we used it.