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Basement Living Interior


KeyShot 10

Regular price £30.00
Regular price Sale price £30.00
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Tax included.

Included in Interior Collection #1

This Keyshot 10 Package (.KSP) file contains a large basement interior scene. Constructed around a central courtyard, the Basement Living Interior comprises of a living space, sky-lit dining area and a long corridor. Choose from either direct sunlight or a softer overcast sky, drop in your products and render it out. This scene is perfect for larger dining and living room setups. See the demo render below for how we used it.

Designed and rendered by Rio Tsui and Liam Martin.

    What You Get

    KeyShot Package File (.KSP)

    KeyShot Scene File (.BIP) as a backup file

    Texture maps (bundled in the .KSP file. These can be unpacked and accessed with an active KeyShot license).

    Instruction Manual

    .FBX or .OBJ can be exported directly from KeyShot, should you want to use the model in another scene.


    Memory Usage (when editing):

    VRAM (GPU Mode): 4.9GB
    RAM (CPU Mode): 3.7GB

    Included in scene:

    Lighting Modes (Studios): 2
    Cameras: 7
    Textures: Yes

    Instant Download

    Download page appears after checkout so you can access your purchased files instantly.


    We advise using RTX graphics cards (ideally RTX 3070 and above) with Keyshot in GPU mode as a minimum to run our interior files. 3080 and above recommended for smoother performance and reasonable render times.

    There is a known issue where the KeyShot UI lags in GPU mode, when working on complex scenes such as our interiors. The issue improved with KeyShot 11 but is still present in our testing. This is not an issue with our files.

    This is a KeyShot 10 package. You will need KeyShot version 10.0 and above to open the file and either KeyShot 10 Pro or Education to access most of the of the pre-configured features we have built in to the scene.

    Both our product and interior files are mastered in GPU mode.You may see different results in lighting and materials when rendering in CPU mode. Although, the disparity between them has decreased since the launch of GPU mode in KS9.

    Promotional images have been post-processed in Adobe Lightroom Classic.

    asset in action

    We design our scene assets to be flexible, and to give the user plenty of options for placement. Here's a demo render to show how we used it.